You now must utilize a Flight Master, who are located in towns, to fast-travel to their location. Because of this, once you join your friend, you will remain in the same spot where you were in single player, but you are in fact in their instance. All Cube World players share the same map, but are in separate instances. To play with your friends, you must first initially join their game. How to find (travel to) you friends in-game: If you attempt to join a friend who is currently joined into another player's instance (who you do not have added), they will appear as offline. You can only play among friends you have on Steam. There is also no longer a server executable located in the game files, so dedicated servers are not possible. There is no longer an option to join via an IP address. The friends list is not organized by players who are online or offline, you must scroll throughout the list to find their particular name. In order to join your friends, you must have them on Steam, and they must appear on your friend menu (default hotkey is J). Multiplayer gameplay is now handled through the Steam servers. Eventually, once 100% lore is completed, you will begin to find loot identified by a + tier prefix that can be brought into other regions. In the chance that you desire to visit a new region prematurely before completing the one you are currently working on, your items and gear will become nullified until you return to the region where you collected them. Once 100% of lore is learned about a region, all artifacts are unveiled on the map, which will allow you to progress faster. During your exploration you will learn about the history of each region, and each piece of research contributes to a percentage of completion (generally each piece of history or knowledge contributes 10% of lore). Each region has a set number of artifacts that can be collected.Īnother new game mechanic that ties into artifacts is lore. You no longer level up by collecting XP from mob kills, rather, you level up by gathering artifacts along your journey of quests that are unique to the region. The world is now divided into regions (essentially the biomes that we've seen in alpha) that you're pushed to complete and conquer individually. Well, beta is here, and some changes have occurred. You were free to roam across the entirety of your randomly-generated world, and you'd eventually become so strong that no enemy was too strong. Along your journey you'd gather better gear and weapons. In Alpha, you killed mobs aimlessly to gather XP to increase your level, in turn increasing your stats. Wollay has shifted the way you progress through the game.
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